Friday, February 15, 2013

D&D History

Just noticed that under the product descriptions for the D&D pdfs, each has a fairly detailed product history. Fantastic.
http://www.dndclassics.com

Thursday, February 7, 2013

Dream Games

Had a dream last night that Sage LaTorra, Adam Koebel, and Kazunari Maeda ran Emily DeLisle and I through a Ghost Lines-like Dungeon World game. We wandered around outside a bunch while we played so of course we had to write our character sheets on our faces.

Tuesday, February 5, 2013

Scoutbooks

Digging the shit out of the Scoutbook format the DW extras are printed on. Perfect for, hypothetically, slipping into one's back pocket to unobtrusively read in the bathroom at work. Also hits on a small format kick I've been on for a while.

Wednesday, January 16, 2013

Flament!

We got the house refinanced on Friday.  The new lower rate is going to result in enough of a monthly difference to almost pay half of a car payment.

Speaking of cars, I sold the red truck.  Got less than I had settled on originally, but I call it a win since when the guy came to pick it up he had some trouble starting it and still drove off with it.

Julie and the kids came into town this weekend for the balloon rally.  The rally was ok, but mostly made everyone just want to go up to Albuquerque for the big one.

And I ran the first session of Lamentations of the Flame Princess.  I'll assume there was much and more lamenting going on by Ben and Amy, likely directed at wondering why they had agreed to play this lousy system.  There were little to no flames or princesses.  The characters had been dispatched to a crummy swamp town to bring back or find out what had happened to a merchant who had been dispatched there.  I tried to work in random tables a bunch and it seemed to work ok.  I did have some confusing moments trying to deal with a system that is not directly designed (and only kind of modded) for the type of play encouraged.  There were some generally unexpected and cool moments (both the characters getting mind whammied and almost murdered by a wacky cultist, Ben almost killing one of their friends/henchmen while trying to save the guy) though, and I'm planning on at least six sessions.  Need to do a recap write-up, to allay some of the inevitable, "what happened last time?"

Sunday, January 13, 2013

D-D-Dragon!

We finally got together for our Friday 4e D&D game again. Looking back it was the beginning of October the last time we played it. Generally that would be a death knell, and we spent about an hour bullshitting about movies and stuff before actually getting to the business of even updating our characters and trying to remember what happened all those months ago. Turns out my memory, while good on the broad strokes had painted them with Southwest desert colors instead of the Germanic forested ones of which they were actually comprised. Once we got back into it things rolled along pretty smooth and it turned out to be one of the better sessions of this game. There was a bit toward the end with a dragon that highlighted a strength and a weakness of 4e. The strength: we decided to try to talk the dragon down instead of fighting it. We jumped into a skill challenge and avoided what would have likely been a long-ish, possibly bogged down, fight. We got to roleplay convincing a powerful monster that we were a bigger threat than it was, and feel like badasses in a situation that wasn't combat. I love skill challenges for this aspect. The weakness: From an economic standpoint it would have, within the rules of 4e, made more sense for us to jump into combat. Or maybe to use the skill challenge to set ourselves up for advantage in the fight with the dragon. We would have gotten size-ably more XP for fighting, which does say something important about the game, "This is what we designed this game for. You can use skill challenges, but they're not as important." I don't really like that.